


- #Gang beasts controls pc not working update#
- #Gang beasts controls pc not working upgrade#
- #Gang beasts controls pc not working Ps4#
We’ve even received fan letters, which we never thought would have been a thing - we’ve proudly framed and put them all on our office walls! Oh, and we want to give a special acknowledgement to the community run Discord which means we get to communicate on a more personal level with fans and even play Gang Beasts with them from time to time. Watching the community grow with us, all of the videos and responses have honestly made some of the more tougher times bearable. Communityįirst of all, we wanted to just say thank you to all of our amazing community.
#Gang beasts controls pc not working update#
Because of this we wanted to update you on what has been going on at Boneloaf, why updates have been slow, and our plans for the next year. It has been a turbulent year for many reasons, but we are starting to climb above the pile, with help and support from our partners at Coatsink, SuperGenius, Robot Teddy, and Unity.
#Gang beasts controls pc not working Ps4#
Corrected PS4 lobby nameplate UI not showing.Fixed server ping checks not properly connecting to Sydney.Adjusted the damage reduction timer from 10 seconds to 4.Fixed the pesky infinite loading screen.The second measure bypasses the physics system entirely, and will always eliminate players regardless of velocities or any other issues inherent to physics that can prevent the first method from working. The first measure is adding a few more checks to the characters when they enter an Elimination Volume, so it is more likely to be detected, and expanding these volumes further to increase the chance of detection. In this update, we have added two more solutions: one that should stop it from happening, and another that will guarantee that if it happens the players get eliminated anyway. We have tried to fix this a few times and, although each attempt reduced its frequency, it was still being triggered. Gang Beasts being such a physics heavy game, any changes to the engine’s physics can have knock-on effects with the gameplay. This issue was a weird one, that seems to have manifested itself since the engine upgrade.

The Elimination BugĪnother bug people have been experiencing lately is the characters not getting eliminated when thrown out of stages. So thank you for being patient with us, and hopefully, we will not have anything as problematic in the future. It is annoying that these things happen from time to time (especially for us!), but we are always working to improve Gang Beasts, which has been evolving for 6+ years now.
#Gang beasts controls pc not working upgrade#
In addition, there was a significant engine upgrade (Unity 2017 to 2020), which made unnoticed changes to the networking library we use, adding many more avenues for the issue to manifest. It also appears that the more recent optimisations and fixes, which made certain aspects of the game quicker, inflamed the issue, making it more prominent for these users. Although we have found out that some of the bugs have been there all along, they were very rarely triggered, at least on tests we did with the hardware we have. The trigger case is very hardware and connection dependent. You may be wondering why we released the previous update with such a glaring bug? Well, to put it simply, it hasn't turned up before. This highlighted to us that in fact, it was several bugs manifesting as one! All of which we have fixed and should never rear their ugly heads again. With this new tool we managed to reproduce the issue consistently, and in a way that we could generate logs to help guide us to a solution. To find it we had to create a new debugging tool for the server and client builds to help us track it down. The bug initially was just incredibly hard to reproduce internally, which is the first step towards finding out what was actually happening. We are happy to announce we have fixed the notorious loading screen bug, that has been plaguing some people, and we wanted to explain a few things to help shed some light on why it took so long for us t o fix it.
